﻿using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;


namespace Cwl.Fromwork.Editor
{
    /// <summary>
    /// 菜单
    /// </summary>
    public class Menu
    {
        [MenuItem("cwl/Path/Open ProjectPath")]
        static void OpenProjectPath()
        {
            EditorUtils.ExplorerFolder(Application.dataPath + "/../");
        }

        [MenuItem("cwl/Path/Open persistentDataPath")]
        static void OpenpersistentDataPath()
        {
            EditorUtils.ExplorerFolder(Application.persistentDataPath);
        } 
    }
}
